using System; using System.Collections.Generic; namespace NPP.SmartSchedue.Api.Contracts.Services.Integration.Output { /// /// 全局分配可行性分析结果 /// public class GlobalAllocationAnalysisResult { /// /// 是否可行 /// public bool IsFeasible { get; set; } /// /// 可行性分数(0-100) /// public double FeasibilityScore { get; set; } /// /// 预估执行时间(秒) /// public int EstimatedExecutionTimeSeconds { get; set; } /// /// 潜在冲突分析 /// public List PotentialConflicts { get; set; } = new(); /// /// 人员资源分析 /// public GlobalPersonnelResourceAnalysis ResourceAnalysis { get; set; } = new(); /// /// 约束满足度预估 /// public GlobalConstraintSatisfactionEstimate ConstraintEstimate { get; set; } = new(); /// /// 负载均衡预测 /// public GlobalLoadBalancePrediction LoadBalancePrediction { get; set; } = new(); /// /// 推荐优化参数 /// public GlobalRecommendedOptimizationParams RecommendedParams { get; set; } = new(); /// /// 风险评估 /// public List RiskFactors { get; set; } = new(); /// /// 分配摘要 /// public string AllocationSummary { get; set; } = string.Empty; } /// /// 全局潜在冲突分析 /// public class GlobalPotentialConflictAnalysis { /// /// 冲突类型 /// public GlobalConflictType ConflictType { get; set; } /// /// 影响的任务数量 /// public int AffectedTaskCount { get; set; } /// /// 影响的人员数量 /// public int AffectedPersonnelCount { get; set; } /// /// 冲突概率(0-1) /// public double ConflictProbability { get; set; } /// /// 解决难度等级 /// public GlobalResolutionDifficulty ResolutionDifficulty { get; set; } /// /// 建议解决方案 /// public List SuggestedSolutions { get; set; } = new(); } /// /// 全局人员资源分析 /// public class GlobalPersonnelResourceAnalysis { /// /// 总可用人员数 /// public int TotalAvailablePersonnel { get; set; } /// /// 符合资质的人员数 /// public int QualifiedPersonnelCount { get; set; } /// /// 人员-任务匹配度分布 /// public Dictionary MatchQualityDistribution { get; set; } = new(); /// /// 资源紧张度(0-1) /// public double ResourceTension { get; set; } /// /// 关键技能瓶颈 /// public List SkillBottlenecks { get; set; } = new(); } /// /// 全局约束满足度预估 /// public class GlobalConstraintSatisfactionEstimate { /// /// 硬约束满足率预估 /// public double HardConstraintSatisfactionRate { get; set; } /// /// 班次规则满足率预估 /// public double ShiftRuleSatisfactionRate { get; set; } /// /// 时间冲突风险等级 /// public GlobalRiskLevel TimeConflictRisk { get; set; } /// /// 工作限制违规风险 /// public GlobalRiskLevel WorkLimitViolationRisk { get; set; } /// /// 约束违规详情预测 /// public List ViolationPredictions { get; set; } = new(); } /// /// 全局负载均衡预测 /// public class GlobalLoadBalancePrediction { /// /// 预测基尼系数 /// public double PredictedGiniCoefficient { get; set; } /// /// 预测公平性等级 /// public GlobalFairnessLevel PredictedFairnessLevel { get; set; } /// /// 最大负载差异预测 /// public decimal PredictedMaxLoadDifference { get; set; } /// /// 负载分布预测 /// public Dictionary PredictedWorkloadDistribution { get; set; } = new(); /// /// 均衡化难度 /// public GlobalBalancingDifficulty BalancingDifficulty { get; set; } } /// /// 全局推荐优化参数 /// public class GlobalRecommendedOptimizationParams { /// /// 推荐种群大小 /// public int RecommendedPopulationSize { get; set; } /// /// 推荐迭代次数 /// public int RecommendedGenerations { get; set; } /// /// 推荐权重配置 /// public Dictionary RecommendedWeights { get; set; } = new(); /// /// 预期执行时间 /// public int ExpectedExecutionTimeSeconds { get; set; } /// /// 参数调整原因 /// public string RecommendationReason { get; set; } = string.Empty; } /// /// 全局分配风险因子 /// public class GlobalAllocationRiskFactor { /// /// 风险类型 /// public string RiskType { get; set; } = string.Empty; /// /// 风险等级 /// public GlobalRiskLevel RiskLevel { get; set; } /// /// 影响评估 /// public string ImpactAssessment { get; set; } = string.Empty; /// /// 缓解建议 /// public List MitigationSuggestions { get; set; } = new(); /// /// 风险概率(0-1) /// public double RiskProbability { get; set; } } /// /// 全局技能瓶颈 /// public class GlobalSkillBottleneck { /// /// 技能/资质名称 /// public string SkillName { get; set; } = string.Empty; /// /// 需求任务数 /// public int RequiredTaskCount { get; set; } /// /// 可用人员数 /// public int AvailablePersonnelCount { get; set; } /// /// 供需比率 /// public double SupplyDemandRatio { get; set; } /// /// 瓶颈严重程度 /// public GlobalBottleneckSeverity Severity { get; set; } } /// /// 全局约束违规预测 /// public class GlobalConstraintViolationPrediction { /// /// 约束类型 /// public string ConstraintType { get; set; } = string.Empty; /// /// 预测违规概率 /// public double ViolationProbability { get; set; } /// /// 影响的任务数 /// public int AffectedTaskCount { get; set; } /// /// 预防措施建议 /// public List PreventionSuggestions { get; set; } = new(); } /// /// 全局解决难度枚举 /// public enum GlobalResolutionDifficulty { /// /// 容易解决 /// Easy = 1, /// /// 中等难度 /// Medium = 2, /// /// 困难 /// Hard = 3, /// /// 极难解决 /// VeryHard = 4 } /// /// 全局风险等级枚举 /// public enum GlobalRiskLevel { /// /// 低风险 /// Low = 1, /// /// 中等风险 /// Medium = 2, /// /// 高风险 /// High = 3, /// /// 极高风险 /// Critical = 4 } /// /// 全局均衡化难度枚举 /// public enum GlobalBalancingDifficulty { /// /// 容易均衡 /// Easy = 1, /// /// 中等难度 /// Medium = 2, /// /// 困难 /// Hard = 3, /// /// 无法均衡 /// Impossible = 4 } /// /// 全局瓶颈严重程度枚举 /// public enum GlobalBottleneckSeverity { /// /// 轻微瓶颈 /// Minor = 1, /// /// 中等瓶颈 /// Moderate = 2, /// /// 严重瓶颈 /// Severe = 3, /// /// 关键瓶颈 /// Critical = 4 } }